Oceltot Mortalis wrote:So I'm going to bring this thread back.
Hotfix Echo has deployed and vehicle balance has shipped with it. Now I know the Logi world has been waiting for a long time, and as such there is already a lot of talk on how to change it for the better. However, the commandos stand neglected, alone in the cold and no one to supply ammunition for their threadnoughts. So I necro'd this thread to bring some priority to the topic.
So in summary of what has been said so far, we have discussed factually:
Assaults have 8 slots, Commandos have 4
Assaults are faster and jump higher than Commandos
Assaults have more stamina than Commandos
Assaults have a grenade, Commandos do not
Assaults can reach superior levels of HP than Commandos
Assaults have better Scan Precision and Scan Profile than Commandos
Assaults have a smaller hitbox and strafe faster than Commandos
Assaults have a fitting bonus and can fit better modules,
Commandos cannot even fit all proto on the few slots it has
MOVEMENT SPEED/STAMINA
COMMANDO-
MINMATAR:4.25/150
CALDARI:4.05/125
GALLENTE:4.05/125
AMARR:3.85/200
ASSAULT-
MINMATAR:5.30/200
CALDARI:5.00/175
GALLENTE:5.00/175
AMARR: 4.80/250
LOGISTICS-
MINMATAR:5.00/175
CALDARI:4.70/150
GALLENTE:4.70/150
AMARR: 4.55/225
FULL PROTO EFFECTIVE HP
COMMANDO-
MINMATAR:557.7 shield / 659.5 armor
CALDARI:717.8 shield
GALLENTE:945.5 armor
AMARR: 1045.5 armor
ASSAULT-
MINMATAR:552.9 shield / 831.5 armor
CALDARI:706.75 shield
GALLENTE:1086.25 armor
AMARR: 1136.25 armor
LOGISTICS-
MINMATAR:402.9 shield / 781.5 armor
CALDARI:588 shield
GALLENTE:967.5 armor
AMARR: 856.5 armor
On to opinions.
With the introduction of myofibs (another ridiculous movement mechanic to rival strafing back and forth) the movement penalty to commandos hits even harder now. Also, the damage increase now no longer has a stacking bonus and a Gallente Assault suit can out DPS the commando with 3 complex damage mods, even though he has no bonus.
Most of these issues can not be resolved without identifying the Commando's role. I can accept the idea that Commandos should not out gun an Assault in one on one CQB engagement due to the idea that he is not specialized but a jack of AV+Infantry warfare, hence the disadvantage of a larger hit-box. But coupled with moving almost as slow as a sentinel, the commando does not even compete in CQB with an Assault or even a Logi (barring Minmatar who are almost on logi levels of other races) But what we are unable to calculate with numbers and spreadsheets is the ability to evade the crosshairs of the opponent. And that is worth more than eHP.
The Fix.
Buff Commando speed and stamina to Logi levels, not Assault levels. Add two more module slots. Keep health where it is. Increase the damage bonus by 0.5% for a total of 2.5% to a total of 15% at proto. Scale fitting appropriately... I personally dont want to dive into those maths, so someone else please post numbers. And grenades? No grenades.
The damage increase will allow the commandos to not be out DPS'd by their Assault counter-parts. The slot increase will allow for flexible fitting, opening up the dropsuit for emergent gameplay. And the movement buff will keep them from being shot like a fish in a bucket everytime someone closes within 10 meters.
How many amarr does it take to change a light bulb? none. The minmatar do it for them